I want to share with you a new free mission for Frontline Heroes: Fields of Normandy. The link to the mission is at the end of the battle report.
I begin with a team of five men: the officer, a sniper, and three riflemen, two of whom are carrying explosive devices to destroy the warehouse.
The orders are to approach stealthily, set at least one of the explosive devices in the warehouse, and then withdraw.
The warehouse is located in a corner of a 90x90 cm table, and I can deploy at any point along the two sides opposite that corner.
There are two Nazi guards: one at the complex entrance and another at the warehouse door.
If the Nazi guards spot the allied soldiers or notice anything suspicious, they may raise the alarm.
If the alarm is raised, many soldiers resting in the various buildings will appear to fight the players' soldiers.
Up to this moment, everything was going smoothly. But suddenly, my sniper, positioned on top of a building, sees something moving on another rooftop...
The Nazi sniper has just appeared on the table at the beginning of the turn and still hasn't seen anybody. This turn he appears but won't activate. However, next turn he will shoot anyone in his line of sight.
This event speeds everything up, as I have three soldiers in the middle of the street, and my sniper is just a few meters away from the Nazi sniper.
All my stealth plans are ruined, and I have to move quickly and blow up everything as fast as possible, since the Nazi sniper will start shooting my men and raising the alarm next turn.
I decide that my sniper must kill the enemy sniper while his teammate runs toward the guard at the door and shoots him. The other three soldiers will try to jump over the wall to enter the complex and set the explosive devices.
Let´s go step by step:
First my sniper kills the Nazi sniper.
From this point on, the Nazis kill the Allied soldier who was on top of a car shooting over the wall. As two more Nazi soldiers appear, I decide that the enemy has too much of an advantage and that the only way to survive is to withdraw.
Continuing the fight seems pointless, as I have one soldier still outside the wall (who failed his dice rolls two turns in a row—two actions per turn... that makes four failed dice rolls!), the officer is alone inside the complex facing all the Nazis, and the sniper is doing his best to take down enemies.