The Savagers are a dangerous gang that traffics drugs and controls part of the city center. Their distribution branches cover nightclubs and prostitution areas. They impose their control by force, even eliminating the competition if they don´t cooperate.
After an investigation, the police investigation division manages to locate a drug delivery between members of Savagers and another unknown gang.
A SWAT team is notified at the last moment to prevent the exchange and arrest the gang members. Unfortunately, given the speed at which they are summoned, the entire team is not present.
The player band is a SWAT team that will be made of three highly trained agents armed with SMG who will be supported at all times by a sniper from a rooftop.
The AI band are members of the criminal gang, they are 8 people equipped with pistols, two SMGs and a shotgun.
DEPLOYMENT AREAS
On turn 1 the police advance down the street, two directly towards the group of criminals and another flanking them through the adjacent building.
The sniper is discovered and a hail of bullets falls on him, being shot down in the first turn
When the event card comes out, fortunately it indicates that a second police sniper appears located on another rooftop
We start the turn two with the fallen police sniper and another injured police officer. Fortunately, we have a second sniper.
The turn begins with the activation of the criminals, who are lucky enough to hit their targets, taking down two of the police officers.
The game is leaning towards the side of the criminals controlled by the AI.
Upon activating, the sniper takes down another criminal and wounds a different one.
The casualties among the criminal side are significant, but the balance still favors the members of Savagers
Turn 3 begins completely unbalanced. Only one police officer and the sniper remain standing, however the enemies are too many.
The agent acts desperately when he sees an enemy advancing towards him, using an interruption to take down another criminal, loosing one of the actions.
The event that comes out this turn causes the sniper to lose activation, unable to shoot.
Turn 4 begins at a considerable disadvantage for the police.
However, the agent standing in the street shoots down another enemy and retreats behind cover, managing to survive another turn.
The sniper, being harassed by three gang members hiding behind a car, decides to take the risky decision to perform three actions in a row to reduce enemy forces and thus give his partner a chance.
Successful shots result in the sniper taking down two of the three criminals.
In an unexpected turn of events, the police officers manage to overcome the criminal gang, leaving only one of the members defenseless before a police officer and a sniper.
In the end, victory belongs to the officers, although several kilos of drugs have been prevented from ending up on the street, the intervention results in 3 SWAT members and 8 gang members seriously injured or dead.
The consequences for the head of the operation are serious, although he is given the opportunity to redeem himself if he is able to end with the Savagers gang, since one of the injured members decides to collaborate with the police by informing them about the location of this gang's headquarters.
In the next intervention, a large group of agents will try to eliminate this dangerous armed gang on their own house.
The game was fast and deadly, basically what in real life is a shootout between two heavily armed sides.
It was very balanced between the higher quality of the SWAT members and the numerical superiority of the Savagers.
There were times when I thought I was definitely going to lose and times when I saw myself winning, although it wasn't until turn four that it fully leaned towards one of the sides... Mine...
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