This is an After Action Report (AAR) of one of the missions included in Frontline Heroes: Weird WWII (a supplement for Frontline Heroes: Fields of Normandy that expands the universe to include supernatural beings and scientific advances).
This mission unfolds in two stages: the first, in which the player must conduct a stealth incursion with their men, attempting to locate the position of an armored vehicle prototype while avoiding detection by guards and sentries; and a second stage in which they must place explosive charges on the prototype and escape the area while fighting enemy forces.
Will they be able to place the explosives and blow up the tank before being discovered by the German guards?
The mission: Blow up the tank
Sergeant Reickhart is summoned by a captain in the command tent, there he sees several maps and photos of a town, as soon as he enters he sees how one of the present command hides several photos that were on the table in a folder.
"Sergeant, come in and take a seat... I know things are being difficult, but I am afraid that they may become even more difficult... We have had access to information by which a nazi force is being strengthened in the town of Ladon. It seems that they have a new experimental armored light tank brought from the very heart of Germany... We have maps of the town and thanks to members of the French resistance we will be able to make your way to the town itself... "
"your mission will be to make a stealth night raid, locate the experimental light tank, place several explosive charges on it and make it explode before it can even be tested on the battlefield... the lives of many allied soldiers depend on that light tank does not get to be used"
Once the mission is assigned, the sergeant and his men are given bags with explosive charges, and they are taken to the surroundings of the enemy lines, where, hidden in a french resistance truck, they go inside Ladon itself.
Once in the town, the experimental light tank seems to be in the area close to an industrial warehouse, two guards patrol the area; In the darkness of the night I decide to deploy my six men force in three blocks (three blocks of 2 men each), one of them with a sniper, whom I will try to put in a high position.
My men advance taking positions while avoiding the two guards, and after several attempts I get my sniper to take a privileged position to protect the advance of my group.
After several turns of waiting, the guards who patrol the area, turn the corner and one of the streets where the warehouse is located is unprotected, so two of my men advance in the dark to the door of the warehouse... to discover that inside there are four German soldiers talking while smoking a cigarette.
the allied soldiers go unnoticed and are not seen by the Nazi soldiers.
I decide that I better go around the warehouse, but the guards who are patrolling have different ideas, and while one continues to advance, the other remains in his place, making that my men cannot advance without revealing their position.
Until finally, after so much waiting stuck in the same position, a guard appears behind my men, seeing them in the distance shouting "Who goes there?". So the only option I have is just let all hell break loose...
I advance towards the guard who has been standing for several turns smoking a cigarette to kill him, and it is my second man who shoots him down, killing him and revealing the light tank standing in the yard next to the warehouse, although perhaps it is not the kind of light tank that they expected.
Once the gunfire has started, the sniper kills the guard who has discovered my men, and Sergeant Reickhart runs towards the light "tank" to place the explosive charges, and once next to it, he finds a harmless scientist making minor adjustments to the "light tank".
The sergeant decides that he will take that German scientist alive with him, since his knowledge will be of great help to the high command about these experimental "armor".
As Sergeant Reickhart places the explosive charges, all hell breaks loose in the street, German soldiers come out from the warehouse atracted by the noise of gunfire, shooting down two of the allied soldiers, and only being stopped by our sniper.
More Nazi soldiers come out from the surrounding buildings, who are killed by two of the sllied soldiers (hiding behind some boxes) and the sniper.
Finally, the sergeant manages to place the explosive charges in the "light tank"and runs away with the nazi scientist. In his flee he finds two nazi soldiers who are killed by the sergeant. While fleeing from the place, the roar of the explosion is heard behind...
Once the "light tank" has been blown up and the scientist has been taken from the area by the sergeant, the rest of the team decides to flee away, and our beloved sniper plays a very important role, freeing the way out for our men.
Once almost all of our team is off the game board, the sniper leaves his position and flees from the table the best he can, to meet later at a designated point with the rest of the unit.
I have no words to express my gratitude to this loyal man, who will be entitled to a medal for his actions tonight.
Once outside the town of Ladon, hidden under a bridge waiting to be picked up by the French resistance truck, the Nazi scientist starts to talk about the new situation that the world is living...
The scientist tells them how a Nazi expedition to Antarctica found a spacecraft of unknown origin crashed beneath the snow.
From that ship they extracted technology far more advanced than our own, allowing Nazi arms industry to leap forward by several decades.
Its purpose was the development of these walkers—small, light manned tanks that advance on two legs instead of wheels or treads, making them usable in terrain impossible for other vehicles.
While the scientist speaks, Sergeant Reickhart watches through the rear of the truck as the sun rises over the horizon. The sergeant is a soldier hardened on the battlefield, though that battlefield is changing in an unexpected way.
Adapt or die.
HOW TO PLAY THE MISSION
We use the mission included in the Frontline Heroes: Weird WWII, it includes the forces that we deploy, the arrangement of the terrain, the deployment areas.
After that we must place points of interest and the guards.
As Points of interest we have the experimental light tank, which will be in one of three possible locations: the warehouse, the patio next to the warehouse or besides some close buildings (they will be revealed when they are in line of sight of a miniature).
The area will be guarded by two soldiers: I decided two make both of them patrol guards circling the warehouse and the yard, not as in the original mission that one was a patrol guard and the other one was a sentinel.
And we will deploy our forces on the opposite edge to where the warehouse is located. In my case, I divided my men into three groups.
And when the alarm is raised, there are a few buildings from which enemies may appear (most of the buildings, in fact), and every turn I rolled on a table that states how many enemies, appear and the buildings they appear from.
This would be a general overview on how the scenario is made and how it is played.
Of course, it can be replayed multiple times, and the outcome will likely be different, since events, the prototype’s location, and the guards’ movements will vary, so don’t hesitate to play the same mission more than once.
Keep your head down behind cover and see you in the battlefield.































































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